The coaster-building system remains amazing - but it’s also where you’ll most frequently find yourself at war with the controls. While the game comes with a bunch of pre-set, pre-built coasters you can just drop into your park, a great deal of effort has been put into the in-depth and surprisingly life-accurate simulation of creating and then running a thrilling ride of your own design. This is a potentially huge part of Planet Coaster depending on how you choose to play. The worst of this comes, perhaps predictably, when it’s time to actually build rollercoasters yourself. You want that detailed control of minute elements of your park, but sometimes reaching those controls and making the edits you require is fiddly and frustrating. On controller things sometimes are a little dicier. That’s to its credit, especially on PC, where the interface of a keyboard and mouse naturally lends itself to those complexities. This is the thing, really - Planet Coaster is an intensely complicated and detailed simulation game. Index fingers get a thorough work-out tabbing between core menus with the bumpers before you dig deeper to get to the more granular aspects of park-running. We’ve certainly come a long way in terms of control methods for games like this, and in places it’s fairly elegant. The answer is, as you’d expect, complicated. I’m well familiar with the game having experienced the PC version back on its original release in 2016, but my experiences back in the nineties made me keen to test this one to answer one question: how does the console experience hold up? Manage cookie settingsĪ defining one for me was the 1995 PlayStation version of Theme Park, a port so good it made me fall thoroughly in love with the game - but also a port so compromised that the love it inspired simply made me jump ship to the PC version.Ģ5 years on and here we are with another Theme Park design and management game making an attempt on console - this time, Frontier Developments’ Planet Coaster. To see this content please enable targeting cookies. That’s a shame, as it makes one of the best and most satisfying genres around difficult for controller players to enjoy - but over the years we’ve been treated to a range of attempts to make this sort of game work on pad. Strategy and management games are brilliant, but they’re often not very at home on consoles. Planet Coaster is still most at home on a keyboard and mouse, but this port is an admirable controller-based effort.
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